The Statue of David is a quintessence of Ancient Greek art recreated in a three-dimensional environment from a series of photographs as well as turned into a polished 3D model. The raw mesh with deformed geometry was generated in Agisoft from dozens of photos. Then the obtained 3D mesh and its geometry were cleaned in Zbrush, with the texture fixed in Substance Painter. That’s how our 3D scan cleanup services allow for translating any real objects into digital magic. Learn more: https://3d-ace.com/tech-expertise/3d-scan-cleanup.
The final 3D model was optimized for further manipulations, be it rigging, skinning, animation, and integration into a game engine or preparations for real-time apps.